Add Graph draft
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126
apps/builder/components/board/graph/Edges/DrawingEdge.tsx
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126
apps/builder/components/board/graph/Edges/DrawingEdge.tsx
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import { useEventListener } from '@chakra-ui/hooks'
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import { Coordinates } from '@dnd-kit/core/dist/types'
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import { Block } from 'bot-engine'
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import {
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blockWidth,
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firstStepOffsetY,
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spaceBetweenSteps,
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stubLength,
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useGraph,
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} from 'contexts/GraphContext'
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import React, { useMemo, useState } from 'react'
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import {
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computeFlowChartConnectorPath,
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getAnchorsPosition,
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} from 'services/graph'
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import { roundCorners } from 'svg-round-corners'
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export const DrawingEdge = () => {
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const {
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graphPosition,
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setConnectingIds,
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blocks,
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connectingIds,
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addTarget,
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startBlock,
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} = useGraph()
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const [mousePosition, setMousePosition] = useState({ x: 0, y: 0 })
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const sourceBlock = useMemo(
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() => [startBlock, ...blocks].find((b) => b?.id === connectingIds?.blockId),
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// eslint-disable-next-line react-hooks/exhaustive-deps
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[connectingIds]
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)
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const path = useMemo(() => {
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if (!sourceBlock) return ``
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if (connectingIds?.target) {
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const targetedBlock = blocks.find(
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(b) => b.id === connectingIds.target?.blockId
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) as Block
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const targetedStepIndex = connectingIds.target.stepId
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? targetedBlock.steps.findIndex(
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(s) => s.id === connectingIds.target?.stepId
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)
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: undefined
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const anchorsPosition = getAnchorsPosition(
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sourceBlock,
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targetedBlock,
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sourceBlock?.steps.findIndex((s) => s.id === connectingIds?.stepId),
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targetedStepIndex
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)
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return computeFlowChartConnectorPath(anchorsPosition)
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}
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return computeConnectingEdgePath(
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sourceBlock?.graphCoordinates,
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mousePosition,
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sourceBlock.steps.findIndex((s) => s.id === connectingIds?.stepId)
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)
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// eslint-disable-next-line react-hooks/exhaustive-deps
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}, [sourceBlock, mousePosition])
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const handleMouseMove = (e: MouseEvent) => {
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setMousePosition({
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x: e.clientX - graphPosition.x,
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y: e.clientY - graphPosition.y,
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})
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}
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useEventListener('mousemove', handleMouseMove)
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useEventListener('mouseup', () => {
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if (connectingIds?.target) addTarget(connectingIds)
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setConnectingIds(null)
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})
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if ((mousePosition.x === 0 && mousePosition.y === 0) || !connectingIds)
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return <></>
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return (
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<path
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d={path}
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stroke="#718096"
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strokeWidth="2px"
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markerEnd="url(#arrow)"
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fill="none"
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/>
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)
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}
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const computeConnectingEdgePath = (
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blockPosition: Coordinates,
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mousePosition: Coordinates,
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stepIndex: number
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): string => {
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const sourcePosition = {
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x:
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mousePosition.x - blockPosition.x > blockWidth / 2
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? blockPosition.x + blockWidth - 40
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: blockPosition.x + 40,
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y: blockPosition.y + firstStepOffsetY + stepIndex * spaceBetweenSteps,
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}
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const sourceType =
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mousePosition.x - blockPosition.x > blockWidth / 2 ? 'right' : 'left'
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const segments = computeThreeSegments(
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sourcePosition,
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mousePosition,
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sourceType
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)
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return roundCorners(
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`M${sourcePosition.x},${sourcePosition.y} ${segments}`,
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10
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).path
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}
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const computeThreeSegments = (
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sourcePosition: Coordinates,
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targetPosition: Coordinates,
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sourceType: 'right' | 'left'
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) => {
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const segments = []
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const firstSegmentX =
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sourceType === 'right'
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? sourcePosition.x + stubLength
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: sourcePosition.x - stubLength
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segments.push(`L${firstSegmentX},${sourcePosition.y}`)
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segments.push(`L${firstSegmentX},${targetPosition.y}`)
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segments.push(`L${targetPosition.x},${targetPosition.y}`)
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return segments.join(' ')
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}
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