♻️ (builder) Remove barrel export and flatten folder arch

This commit is contained in:
Baptiste Arnaud
2023-03-15 11:51:30 +01:00
parent cbc8194f19
commit 44d7a0bcb8
498 changed files with 1542 additions and 1786 deletions

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import { computeEdgePath } from './computeEdgePath'
import {
getAnchorsPosition,
GetAnchorsPositionProps,
} from './getAnchorsPosition'
export const computeConnectingEdgePath = ({
sourceGroupCoordinates,
targetGroupCoordinates,
sourceTop,
targetTop,
graphScale,
}: GetAnchorsPositionProps) => {
const anchorsPosition = getAnchorsPosition({
sourceGroupCoordinates,
targetGroupCoordinates,
sourceTop,
targetTop,
graphScale,
})
return computeEdgePath(anchorsPosition)
}

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import { roundCorners } from 'svg-round-corners'
import { pathRadius } from '../constants'
import { Coordinates } from '../types'
import { computeSourceCoordinates } from './computeSourceCoordinates'
import { computeTwoSegments } from './segments'
export const computeDropOffPath = (
sourcePosition: Coordinates,
sourceTop: number
) => {
const sourceCoord = computeSourceCoordinates(sourcePosition, sourceTop)
const segments = computeTwoSegments(sourceCoord, {
x: sourceCoord.x + 20,
y: sourceCoord.y + 80,
})
return roundCorners(
`M${sourceCoord.x},${sourceCoord.y} ${segments}`,
pathRadius
).path
}

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import { roundCorners } from 'svg-round-corners'
import { pathRadius } from '../constants'
import { AnchorsPositionProps } from '../types'
import { getSegments } from './segments'
export const computeEdgePath = ({
sourcePosition,
targetPosition,
sourceType,
totalSegments,
}: AnchorsPositionProps) => {
const segments = getSegments({
sourcePosition,
targetPosition,
sourceType,
totalSegments,
})
return roundCorners(
`M${sourcePosition.x},${sourcePosition.y} ${segments}`,
pathRadius
).path
}

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import { roundCorners } from 'svg-round-corners'
import { blockWidth, pathRadius } from '../constants'
import { Coordinates } from '../types'
import { computeThreeSegments } from './segments'
export const computeEdgePathToMouse = ({
sourceGroupCoordinates,
mousePosition,
sourceTop,
}: {
sourceGroupCoordinates: Coordinates
mousePosition: Coordinates
sourceTop: number
}): string => {
const sourcePosition = {
x:
mousePosition.x - sourceGroupCoordinates.x > blockWidth / 2
? sourceGroupCoordinates.x + blockWidth
: sourceGroupCoordinates.x,
y: sourceTop,
}
const sourceType =
mousePosition.x - sourceGroupCoordinates.x > blockWidth / 2
? 'right'
: 'left'
const segments = computeThreeSegments(
sourcePosition,
mousePosition,
sourceType
)
return roundCorners(
`M${sourcePosition.x},${sourcePosition.y} ${segments}`,
pathRadius
).path
}

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import { blockWidth } from '../constants'
import { Coordinates } from '../types'
export const computeSourceCoordinates = (
sourcePosition: Coordinates,
sourceTop: number
) => ({
x: sourcePosition.x + blockWidth,
y: sourceTop,
})

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import { blockAnchorsOffset, blockWidth, stubLength } from '../constants'
import { AnchorsPositionProps, Coordinates } from '../types'
import { computeSourceCoordinates } from './computeSourceCoordinates'
export type GetAnchorsPositionProps = {
sourceGroupCoordinates: Coordinates
targetGroupCoordinates: Coordinates
sourceTop: number
targetTop?: number
graphScale: number
}
export const getAnchorsPosition = ({
sourceGroupCoordinates,
targetGroupCoordinates,
sourceTop,
targetTop,
}: GetAnchorsPositionProps): AnchorsPositionProps => {
const sourcePosition = computeSourceCoordinates(
sourceGroupCoordinates,
sourceTop
)
let sourceType: 'right' | 'left' = 'right'
if (sourceGroupCoordinates.x > targetGroupCoordinates.x) {
sourcePosition.x = sourceGroupCoordinates.x
sourceType = 'left'
}
const { targetPosition, totalSegments } = computeGroupTargetPosition(
sourceGroupCoordinates,
targetGroupCoordinates,
sourcePosition.y,
targetTop
)
return { sourcePosition, targetPosition, sourceType, totalSegments }
}
const computeGroupTargetPosition = (
sourceGroupPosition: Coordinates,
targetGroupPosition: Coordinates,
sourceOffsetY: number,
targetOffsetY?: number
): { targetPosition: Coordinates; totalSegments: number } => {
const isTargetGroupBelow =
targetGroupPosition.y > sourceOffsetY &&
targetGroupPosition.x < sourceGroupPosition.x + blockWidth + stubLength &&
targetGroupPosition.x > sourceGroupPosition.x - blockWidth - stubLength
const isTargetGroupToTheRight = targetGroupPosition.x < sourceGroupPosition.x
const isTargettingGroup = !targetOffsetY
if (isTargetGroupBelow && isTargettingGroup) {
const isExterior =
targetGroupPosition.x <
sourceGroupPosition.x - blockWidth / 2 - stubLength ||
targetGroupPosition.x >
sourceGroupPosition.x + blockWidth / 2 + stubLength
const targetPosition = parseGroupAnchorPosition(targetGroupPosition, 'top')
return { totalSegments: isExterior ? 2 : 4, targetPosition }
} else {
const isExterior =
targetGroupPosition.x < sourceGroupPosition.x - blockWidth ||
targetGroupPosition.x > sourceGroupPosition.x + blockWidth
const targetPosition = parseGroupAnchorPosition(
targetGroupPosition,
isTargetGroupToTheRight ? 'right' : 'left',
targetOffsetY
)
return { totalSegments: isExterior ? 3 : 5, targetPosition }
}
}
const parseGroupAnchorPosition = (
blockPosition: Coordinates,
anchor: 'left' | 'top' | 'right',
targetOffsetY?: number
): Coordinates => {
switch (anchor) {
case 'left':
return {
x: blockPosition.x + blockAnchorsOffset.left.x,
y: targetOffsetY ?? blockPosition.y + blockAnchorsOffset.left.y,
}
case 'top':
return {
x: blockPosition.x + blockAnchorsOffset.top.x,
y: blockPosition.y + blockAnchorsOffset.top.y,
}
case 'right':
return {
x: blockPosition.x + blockAnchorsOffset.right.x,
y: targetOffsetY ?? blockPosition.y + blockAnchorsOffset.right.y,
}
}
}

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import { stubLength } from '../constants'
import { AnchorsPositionProps, Coordinates } from '../types'
export const getSegments = ({
sourcePosition,
targetPosition,
sourceType,
totalSegments,
}: AnchorsPositionProps) => {
switch (totalSegments) {
case 2:
return computeTwoSegments(sourcePosition, targetPosition)
case 3:
return computeThreeSegments(sourcePosition, targetPosition, sourceType)
case 4:
return computeFourSegments(sourcePosition, targetPosition, sourceType)
default:
return computeFiveSegments(sourcePosition, targetPosition, sourceType)
}
}
export const computeTwoSegments = (
sourcePosition: Coordinates,
targetPosition: Coordinates
) => {
const segments = []
segments.push(`L${targetPosition.x},${sourcePosition.y}`)
segments.push(`L${targetPosition.x},${targetPosition.y}`)
return segments.join(' ')
}
export const computeThreeSegments = (
sourcePosition: Coordinates,
targetPosition: Coordinates,
sourceType: 'right' | 'left'
) => {
const segments = []
const firstSegmentX =
sourceType === 'right'
? sourcePosition.x + (targetPosition.x - sourcePosition.x) / 2
: sourcePosition.x - (sourcePosition.x - targetPosition.x) / 2
segments.push(`L${firstSegmentX},${sourcePosition.y}`)
segments.push(`L${firstSegmentX},${targetPosition.y}`)
segments.push(`L${targetPosition.x},${targetPosition.y}`)
return segments.join(' ')
}
export const computeFourSegments = (
sourcePosition: Coordinates,
targetPosition: Coordinates,
sourceType: 'right' | 'left'
) => {
const segments = []
const firstSegmentX =
sourcePosition.x + (sourceType === 'right' ? stubLength : -stubLength)
segments.push(`L${firstSegmentX},${sourcePosition.y}`)
const secondSegmentY =
sourcePosition.y + (targetPosition.y - sourcePosition.y) - stubLength
segments.push(`L${firstSegmentX},${secondSegmentY}`)
segments.push(`L${targetPosition.x},${secondSegmentY}`)
segments.push(`L${targetPosition.x},${targetPosition.y}`)
return segments.join(' ')
}
export const computeFiveSegments = (
sourcePosition: Coordinates,
targetPosition: Coordinates,
sourceType: 'right' | 'left'
) => {
const segments = []
const firstSegmentX =
sourcePosition.x + (sourceType === 'right' ? stubLength : -stubLength)
segments.push(`L${firstSegmentX},${sourcePosition.y}`)
const firstSegmentY =
sourcePosition.y + (targetPosition.y - sourcePosition.y) / 2
segments.push(
`L${
sourcePosition.x + (sourceType === 'right' ? stubLength : -stubLength)
},${firstSegmentY}`
)
const secondSegmentX =
targetPosition.x - (sourceType === 'right' ? stubLength : -stubLength)
segments.push(`L${secondSegmentX},${firstSegmentY}`)
segments.push(`L${secondSegmentX},${targetPosition.y}`)
segments.push(`L${targetPosition.x},${targetPosition.y}`)
return segments.join(' ')
}